Ludolib

Tag: terminology

25 items with this tag.

  • May 06, 2026

    Checkpoint

    • game-mechanics
    • level-design
    • terminology
  • May 02, 2026

    Mesh

    • 3d-graphics
    • art-style
    • terminology
    • mesh
  • May 02, 2026

    Normal Map

    • 3d-graphics
    • terminology
    • render
    • art-style
    • texture
  • May 02, 2026

    Polygon

    • 3d-graphics
    • art-style
    • terminology
    • render
  • May 02, 2026

    Boss

    • game-mechanics
    • combat
    • terminology
    • level-design
  • May 02, 2026

    Cool-down

    • terminology
    • game-mechanics
    • combat
  • May 02, 2026

    Creep

    • terminology
    • game-mechanics
    • moba
    • rts
  • May 02, 2026

    Drop Rate

    • terminology
    • rng
    • loot
    • game-mechanics
  • May 02, 2026

    Dynamic Difficulty Adjustment (DDA)

    • design
    • game-design
    • psychology
    • terminology
    • difficulty
  • May 02, 2026

    EXP (Experience Points)

    • terminology
    • rpg
    • game-mechanics
  • May 02, 2026

    Encounter Design

    • design
    • combat
    • terminology
  • May 02, 2026

    Faucets and Sinks

    • terminology
    • economy
    • game-mechanics
  • May 02, 2026

    Flow

    • psychology
    • terminology
    • design
  • May 02, 2026

    Frustration Factor (FUUU Factor)

    • game-design
    • business
    • level-design
    • terminology
  • May 02, 2026

    Grinding

    • terminology
    • game-mechanics
    • gameplay
  • May 02, 2026

    Layers of Engagement

    • design
    • game-design
    • terminology
    • P1
  • May 02, 2026

    Narrative (Storytelling / Plot)

    • script
    • story
    • narrative
    • terminology
  • May 02, 2026

    Obstacles

    • level-design
    • game-mechanics
    • terminology
  • May 02, 2026

    Overpowered (OP)

    • terminology
    • balance
  • May 02, 2026

    Pacing

    • design
    • pacing
    • terminology
  • May 02, 2026

    Pity System

    • terminology
    • gacha
    • rng
    • monetization
  • May 02, 2026

    Progression

    • terminology
    • game-mechanics
    • design
  • May 02, 2026

    Random Number Generation (RNG)

    • terminology
    • technical
    • gacha
    • rng
  • May 02, 2026

    Retention

    • design
    • game-design
    • terminology
    • data
    • metrics
    • P1
  • May 02, 2026

    Skill Tree

    • terminology
    • rpg
    • game-mechanics
    • design