⚡ Optimization

Quick Summary

Optimization in game development is the process of improving a game’s performance — increasing FPS, reducing memory usage, shortening loading times — without reducing visual quality or gameplay functionality.

Illustration

Core Techniques

GPU-Side (Rendering)

  • Level of Detail (LOD): Swap high-poly models for simpler versions at distance
  • Occlusion Culling: Don’t render objects behind walls or outside camera view
  • Draw Call Batching: Group objects into single GPU draw calls
  • Shader Simplification: Use cheaper shader variants for distant surfaces
  • Texture Mipmaps: Lower-res textures for distant objects

CPU-Side (Logic)

  • Object Pooling: Reuse objects instead of create/destroy repeatedly
  • Spatial Partitioning: Octrees/quadtrees to quickly find nearby objects
  • Multi-threading: Distribute physics/audio/AI across CPU cores

Memory

  • Texture Compression: Reduce VRAM usage (BC1-BC7, ASTC)
  • Streaming: Load world chunks dynamically
  • Asset Bundling: Package assets efficiently to minimize loading overhead

The Profiler

Before optimizing, profile — measure exactly where time is being spent. Unity and Unreal Engine include built-in profilers showing per-frame CPU/GPU cost breakdowns.

See Also