📢 IAA (In-App Advertising)
Quick Summary
IAA (In-App Advertising) is a monetization model where revenue is generated by displaying advertisements within the game to players — primarily the free-to-play player base who do not spend money on direct purchases (IAP).
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IAA and IAP are the two primary revenue pillars of the mobile game economy. While IAP captures revenue from the paying minority (“whales”), IAA monetizes the much larger non-paying majority.
Common Ad Formats
| Format | Description | Player Experience |
|---|---|---|
| Rewarded Video | Player voluntarily watches a 15–30 second video in exchange for in-game rewards | Positive — player-initiated |
| Interstitial | Full-screen ad shown between gameplay sessions or level transitions | Neutral to negative |
| Banner | Persistent display ad at the edge of the screen | Low impact, low CPM |
| Playable Ads | Interactive mini-games used as ads to attract new installs | Positive — engaging |
Key Metrics
- CPM (Cost Per Mille): Revenue per 1,000 ad impressions — the primary pricing unit for ad networks.
- eCPM (Effective CPM): Actual revenue earned per 1,000 impressions after accounting for fill rates.
- Fill Rate: Percentage of ad requests that result in an ad being displayed.
Design Tension
The primary design challenge with IAA is balancing ad frequency against player experience. Too many ads → high Churn Rate. Too few → insufficient revenue.
Rewarded Video Ads are widely considered the gold standard because they are opt-in — players choose when to watch ads in exchange for clear value, creating a positive rather than disruptive experience.