📱 Mobile App Stores

Quick Summary

Mobile App Stores — primarily Apple’s App Store and Google’s Play Store — are the dominant gatekeepers of mobile game distribution. Together they control access to the ~3.5 billion smartphone users worldwide and take a 30% revenue share from all in-app purchases.

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The Two Gatekeepers

PlatformOwnerMarket ShareRevenue Share
App Store (iOS)Apple~65% of mobile gaming revenue30% (15% for <$1M/year)
Google Play (Android)Google~35% of mobile gaming revenue30% (15% for <$1M/year)

iOS generates disproportionately more revenue despite Android’s larger device install base — iOS users spend significantly more on apps.

Why They Matter for Game Design

The App Store rules directly shape what games can contain:

  • Gacha disclosure requirements: Apple requires disclosure of randomized reward odds
  • Age rating system: Games with adult content require adult ratings
  • Content policies: Certain mechanics face removal or revenue sharing restrictions
  • iOS 14 ATT (App Tracking Transparency, 2021): Required explicit permission for ad tracking, devastating mobile ad targeting precision and sharply raising CPI industry-wide

The 30% Controversy

Both Apple and Google’s 30% cut has been challenged in courts and legislatures globally:

  • Epic vs. Apple: Most high-profile case; Epic attempted direct payment bypass
  • South Korea: First country to legally require app stores to allow third-party payment options
  • European Union (DMA): Required Apple to allow alternative app distribution on iOS in the EU

See Also