⚡ Epic Games Store
Quick Summary
Epic Games Store (EGS) launched in 2018 as a direct PC competitor to Steam, offering developers an 88/12 revenue split (versus Steam’s 30% cut) and using exclusive deal-buying and free weekly AAA game giveaways to build its user base.
![]()
Core Differentiation Strategy
| Factor | Steam | Epic Games Store |
|---|---|---|
| Revenue Split | 70/30 | 88/12 |
| Exclusives | Rare | Frequent (timed exclusives) |
| Free Games | No | Weekly free AAA/indie games |
| Library Size | 50,000+ | 1,000+ (curated) |
| Community Features | Extensive | Minimal |
The Exclusive Game Strategy
Epic has spent hundreds of millions paying developers for timed exclusivity — games only available on EGS for 6–12 months before appearing on Steam. This attracted significant player backlash (review bombing of developers who accepted deals) but successfully established EGS as a legitimate platform.
Free Game Strategy
EGS gives away 1–2 games per week for free — ranging from small indie titles to AAA games like Grand Theft Auto V, Civilization VI, and Control. This has driven account creation but has also trained users to expect free games, complicating long-term monetization.