🗿 3D Modeler
Quick Summary
3D Modeler creates the three-dimensional geometry that populates a game world — characters, creatures, props, weapons, and architectural elements. They transform 2D concept art into game-ready 3D assets.
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Specializations
| Specialization | Focus |
|---|---|
| Character Modeler | Human, creature, NPC 3D models |
| Environment Modeler | Buildings, rocks, terrain, vegetation |
| Prop/Hard Surface Modeler | Weapons, vehicles, furniture, objects |
| Organic Sculptor | Detailed character/creature sculpting (ZBrush) |
The 3D Modeling Pipeline
- Reference gathering: Study concept art and photo reference
- Blockout: Rough proportions in low poly
- High-poly sculpt: Detail in ZBrush (millions of polygons)
- Retopology: Clean low-poly game mesh (10K–100K polygons)
- UV unwrapping: Flatten 3D surface to 2D map
- Baking: Transfer ZBrush detail to texture maps
- Texturing: Paint material properties in Substance Painter
- Engine import & optimization
Key Tools
- Blender or Maya: Primary modeling environment
- ZBrush: High-poly sculpting
- Substance Painter: Texture painting
- Marmoset Toolbag: Portfolio presentation renders