🎨 Graphics Software
This section covers the digital art tools used by game artists across every production stage — from 3D modeling to 2D illustration, texture painting, animation, and UI design.
3D Software
Software Developer Primary Use Blender Blender Foundation (open source) 3D modeling, animation, VFX, rendering Maya Autodesk Industry-standard character animation, rigging ZBrush Pixologic (Maxon) High-poly organic sculpting Substance Painter Adobe PBR texture painting for 3D models Houdini SideFX Procedural VFX, simulation, destruction Marmoset Toolbag Marmoset Real-time 3D rendering, texture baking, portfolio
2D Software
Software Developer Primary Use Photoshop Adobe General 2D editing, textures, concept art Krita KDE / Krita Foundation Free digital painting, concept art Clip Studio Paint Celsys Manga/anime illustration, lineart Procreate Savage Interactive iPad digital painting Aseprite Igara Studio Pixel art animation Figma Figma UI/UX design, wireframing
Software Use Spine 2D skeletal animation for games
See also: Blender , Unreal Engine , Unity