🟥 Roblox Corporation
Quick Summary
Roblox is not a game — it is a platform where users create and play games made by each other. With 70M+ daily active users, mostly under age 17, Roblox is the world’s largest User-Generated Content (UGC) game platform and a defining example of the Metaverse concept.

Basic Information
| Founded | 2004 (public launch 2006) |
| Headquarters | San Mateo, California, USA |
| Listed | NYSE: RBLX (IPO 2021) |
| Fields | UGC game platform, Metaverse, Education |
Platform, Not Game
With Roblox Studio (free integrated development tool), anyone — including 10-year-olds — can build and publish games on the platform. This has created the largest UGC gaming ecosystem in the world, surpassing Steam Workshop and Osu! beatmaps in scale.
Monetization: Robux
Robux is Roblox’s virtual currency. Players buy Robux with real money to purchase avatar cosmetics and in-game items. Developers receive a percentage of Robux spent in their games — creating a closed economic ecosystem where children are simultaneously consumers and content producers.
Some Roblox developers earn millions of USD per year. However, the 30% developer revenue share has been widely criticized as low relative to the effort required.
Controversies
- Inappropriate content: User-created games occasionally contain violence or adult content camouflaged as child-friendly experiences.
- In-game purchases targeting minors: Children may not fully understand the real-money value of Robux.
- These challenges represent the core ethical difficulty of any UGC platform targeting underage audiences.