⚙️ Technical Art & Pipeline

TL;DR: Technical Art bridges Art and Code. It manages 3D graphics pipelines, real-time lighting setups, shader authoring, character rigging, and performance optimization.
📚 Specialized Articles
- 3D Modeling Pipeline — High-poly sculpting to low-poly optimization
- Texture Mapping & UV — 2D texture mapping & UV unwrapping
- Lighting Design — Real-time lighting & light baking
- Anatomy of Light — Physics of light & bounce reflections
- Light Scattering — Subsurface scattering & volumetric fog
- Color Science — Digital color science, RGB & HSB color spaces
- Particle Effects & VFX — Real-time particle systems
- Shading Techniques — PBR, Toon Shading & Rim Light shaders
- Skeletal Animation & Rigging — Character rigging & 3D motion control
- Sprite & Animation — 2D sprite sheet animation
- 9-Slice Scaling — UI border scaling technique