🖥️ UI/UX Artist (Game)

Quick Summary

UI/UX Artist designs all game interface elements — the HUD (heads-up display), menus, inventory systems, pause screens, icons, and visual feedback systems. They ensure players can understand and navigate the game’s systems intuitively.

Illustration

UI vs UX in Games

  • UI (User Interface): The visual elements — health bars, skill icons, inventory grids, dialog boxes
  • UX (User Experience): How those elements are arranged, how players interact with them, and how information flows

A game can have beautiful UI art but poor UX if information is unclear or navigation is confusing.

What UI/UX Artists Do

  • HUD design: Health/stamina bars, minimap, ammo counter, quest tracker
  • Menu systems: Main menu, pause menu, inventory, shop, settings
  • Icon design: Item icons, ability icons, status effect symbols
  • Motion graphics: Menu transitions, tutorial indicators, notification animations
  • Wireframing: Layout sketches before final art production

Key Tools

The Diegetic vs Non-Diegetic Divide

  • Non-diegetic UI: Exists outside the game world (health bar floating above the screen)
  • Diegetic UI: Exists within the game world (watch on character’s arm shows health; Dead Space embeds HP into the character’s spine)

The design philosophy choice between these approaches defines the immersiveness of the player experience.

See Also